
This will show chip damage it a move was blocked.
Hit: The damage for the last successful hit from the team. Damage Multiplier: The damage multiplier for the team, also determined by team size. Red: The amount of recoverable damage, or red health, on the current character's life bar. #Training dummy life is feudal wiki full#
This shows an appropriate full life fro the character according to team size Life: As remaining life out of base full life for the current character.Reading from left to right and top to bottom, the attack data box displays the following: Attack data is set to "On" by default, and can be set to "Advanced" or simply turned "Off". The box shows game information in a numeric format, making it easier to understand than during a typical match.
When toggled on, the attack data box overlays appear beneath the HUD for both teams. The game runs faster than 60fps due to frame skip, which is disabled during slow motion.īy enabling debug features through Steam, you can advance the game frame-by-frame. Percentages for Slow Motion are taken from 60fps base timing.
10%: Equivalent to 6 frames per second. 25%: Equivalent to 15 frames per second. 50%: Equivalent to 30 frames per second. 75%: Equivalent to 45 frames per second. It does not allow impossible inputs, such switching between two distinct directions on the same frame. The slow down does not restrict inputs and effectively increases the window for any input that requires strict timing. Slow motion reduces the game speed, allowing the player to see individual frames clearly. Play any of the following ratios to get proper 1.0 damage scaling in training mode for recording and comparing combo damage Main article: Skullgirls/Combo_Mechanics#Team_Size If the reversal is a double jump, it will NOT jump on the first possible frame unless you record it perfectly! Use frame advance if you'd like to be sure it is a true reversal action. Record the action while the dummy is in the air. If you'd like the dummy to properly reversal in the air: Under most circumstances the dummy doesn't play back right if they recover in the air. It will take the first move you did, then use that for reversal playback. Then, set 'playback mode' to 'as reversal'. Press it once more to start recording, and once more to stop recording. Press select once, then you gain control of the dummy.
Set the 'select button' option ('touch pad button' on PS4) to 'dummy record / playback'. You can do this from inside training mode by pausing > exit game > play again. If you want to quickly go to either corner, hold left or right during the loading screen. Press select once to save a state, then again to load a state. Set the 'select button' option ('touch pad button' on PS4) to 'save/load state'. Save states are used to reset character position. Next time you press start, it will save your position in the menu. When exiting the training options menu, press start to close the menu instead of backing out.
How do I save my position on the training mode options menu?
1.4 How do I get the correct damage numbers?. 1.1 How do I save my position on the training mode options menu?.